🎓LoCo Academy🎓


Our pedagogical vision 🎻

What do a violin and a robot have in common?

Our learning philosophy is based on proven methods such as the Suzuki method, which is mainly focused on learning musical instruments. Many of the characteristics of this method are covered in our pedagogical proposal. To name a few:

👪 Mentor Involvement: Our interaction with the customer does not end with the delivery of the robot. We want to take on the role of companions in the learning process and provide the necessary support so that the learning experience is rewarding and satisfactory.

👁️‍🗨️ Listening: In the context of robotics, we would replace "listen" with "observe". Spatial vision and the ability to schematize allows for the unpacking and assimilation of many complex concepts. Simply put: if you can draw it, chances are you understand it. (The musical equivalent would be: if you can sing it, chances are you can play it.).


    🔁 Repetition: In the Suzuki method this aspect encourages muscle memory, which is very important for playing an instrument. In engineering and mathematics it is essential to repeat processes and demonstrations over and over again in order to reinforce the neural processes associated with the underlying reasoning process.

    🔥 Encouragement: Mastering a musical instrument is very complex, yet many children learn it from a very young age without a problem. Why isn't the same true for mathematics or technology? We are reformlulating the STEAM* learning process so that, like with music, it gives rise to forms of expression and personal fulfillment. Working with a physical object, such as our robot, is a key aspect of stimulating our brain and senses. It allows you to see your ideas and progress materialized in something tangible, which reinforces your motivation and learning process. Through gamification we acquire intuitions that allow us to settle more complex concepts in the future. For example: people that learn musical rhythmic patterns can easily assimilate crucial concepts such as "wave frequency" or "signal period".

     *STEAM: Science, Technology, Engineering, Art and Mathematics.

    🗺️ Delayed Reading: We learn to read after we learn to speak. We are aware of the impatient and curious nature of human beings. It is very important to use it to our advantage and channel that energy into tinkering, testing, fiddling, assembling and disassembling robots for no apparent reason. After all, these processes provide us with valuable knowledge and intuitions for future, more formal learning.


      🤝 Learning with Others: Human beings are social by nature. We are creating a community where you can share your progress, ideas, inventions and designs. Progressing at the same time as others and empathizing with their struggles or enjoying shared triumphs is one of the most beautiful aspects of learning and it constitutes an immense source of motivation.


        🧭 Graded Repertoire: Or, in other words, the importance of context and purpose. In the context of robotics, we replace "repertoire" with "exercises". We proposed activities within a real context (artistic, professional, social) and with a clear and specific purpose: we do not learn to read because it is fun, we learn to read because we like the stories that books tell us.

        We would like to thank everyone who trusted us for their STEAM education!